The 1♣ Opening is used to show most hands that contain 16 or more
HCP, whatever their distribution. In this system the only exceptions to
this "rule" are as follows:
16-23 point hands with any 4441 distribution (Opened with 2♦)
The 1♣ Opening says absolutely nothing about Opener's Clubs and is
unconditionally forcing for one round. In the event of a positive response
the opening is game-forcing. The use of the 1♦ Negative
does not commit the partnership to play in a part-score, of course.
If not using Asking Bids and in all cases where the One Diamond Negative
is used (unless the Impossible Negative) then bidding proceeds naturally.
Over negative responses where Asking Bids are not normally
in use, then 4♣/4♦ Beta is still
usually available.
Similarly if a suit is agreed at the 3-level then Beta is available
as above and bids in side-suits are Epsilon. This also applies when suits
are implicitly agreed by Splinters after an initial negative.
If A Major suit is agreed at the 3-level then a bid of 3NT by Opener
asks for a singelton or void suit to be shown by bidding the suit below.
A return to the Major denies. Opener can now use the singleton suit as
Beta or RKCB depending on the methods in use.
As with Major suit Openers, Lebensohl is available in 3-suited sequences
ending at the 2-level to differentiate between slow and fast rebids, raises
and 4th-suit-forces.
Similarly Romex trial bids are available where a Major suit has been
agreed naturally at the 2-level.
Splinters (ie: a double-jump-shift) are available to show a maximum negative response,
excellent trump support and a shortage in the suit above. If should be
noted that where a responder's rebid is a single-jump-shift, this is usually
the Impossible Negative and thus showing 8-10, and therefore stronger but
less distributional than a full splinter after a negative response (and
a splinter will normally have 5-card trump support).
is Gamma in Hearts. A Relay over the response is Beta on
the Weak scale. Any other new-suit bid over the Gamma response is Epsilon.
Asking Bids are now established.
-3♥
agrees Hearts, promising at least Qxx and asks responder
to bid the suit below any singleton or void held (NTs or ♥s
denies, whichever is the cheaper). If a shortage is held then the singleton
suit is available for Beta and any other new suits are Epsilon. Asking
Bids are now established.
-J/S
An immediate jump-shift by Opener does not agree
Hearts but is Delta in the suit bid. Asking Bids are now established.
is Gamma in Spades. A Relay over the response is Beta on
the Weak scale. Any other new-suit bid over the Gamma response is Epsilon.
Asking Bids are now established.
-3♠
agrees Spades, promising at least Qxx and asks responder
to bid the suit below any singleton or void held (NTs or ♠s denies,
whichever is the cheaper). If a shortage is held then the singleton suit
is available for Beta and any other new suits are Epsilon. Asking Bids
are now established.
-J/S
An immediate jump-shift by Opener does not agree
Spades but is Delta in the suit bid. Asking Bids are now established.
Over a 2NT Response
Over the 2NT semi-positive response the scheme of responses is as follows.
It is recognised that these methods do not always end up in "right-siding" the
hand, but it is felt that the advantage gained by the use of transfers outweighs
this:
1♣-2NT
-3♣
is Baron, asking for 4-card suits to be bid upwards towards
3NT.
-3♦
is a transfer to Hearts
-3♥
is a transfer to Spades
1♣-2NT
-3♠
is a Transfer to Clubs.
1♣-2NT
-3NT
is a Transfer to Diamonds. (Note: Thus any
raise to 3NT must go via 3♣ Baron)
1♣-2NT
-4x
is Zeta in the suit bid, setting the trump suit unconditionally
and asking for Controls as per Beta but on the Weak Scale (bearing in
mind that Responder has denied having more than one Control with their
2NT response).
1♣-2NT
The normal rules for breaking transfers apply, but in this
instance Responder always uses the "worthless doubleton" method rather
than cue-bidding any King that they might have (See 1NT
Sequences for details).
In the scheme of responses shown above the "normal" positive responses
show either a balanced hand of one with a 5-card or longer suit. Immediate
jump-shifts at the 3-level over the 1♣ Opening show 4441 hands with
11+ points.
This presents Responder with a problem when they have a 4441-shape
hand with 8-10 points. In these cases the answer is initially to bid the
1♦ Negative Response and then to take
some action inconsistent with that negative response on the second round
of bidding. This means:
If Opener has bid one of Responder's 4-card suits, then Responder jumps
in the suit below their singleton suit (as in a mini-splinter).
If Opener has bid Responder's singleton suit, then Responder jumps in
No Trumps.
Note that a jump-raise of Opener's suit is not the Impossible
Negative but simply a natural raise, showing a maximum range for the initial
negative and trump support.
If Opener rebids 1NT (direct or via the Cambridge
Heart Complex then Responder does not make the Impossible
Negative but proceeds via Stayman or the 2-Way 2♦ since
they are now the Captain of the hand.
If Opener rebids 1♥ over the 1♦ Negative,
then this is either a natural bid in Hearts or the start of the Cambridge
Heart Complex. With an Impossible Negative Hand, Responder always assumes
it is a Heart suit and jumps in No Trumps or the suit below their shortage,
as appropriate. In all cases Opener will know Responder's range and exact
distribution and can proceed accordingly.
If The Impossible Negative is shown by a rebid of 2NT (ie: when Opener
rebids 1♥ or 1♠) then new suit
bids at the 3-level are Eta, agreeing that suit and Asking Bids are now
established.
If the Impossible Negative is shown by jumping in the suit
below the shortage (ie: agreeing Opener's suit) then:
If Opener showed Hearts or has 4-card Hearts in a strong balanced hand,
their initial action should be a rebid of Hearts at the 3-level. This confirms
that they have at least a 4-card Heart suit and is Eta. Asking Bids are
now established with Beta available in the singleton suit and Epsilons
elsewhere. If, however, Opener makes an immediate Beta in the Singleton
suit then Hearts are assumed to be agreed even though no Eta has specifically
agreed them.
If Opener rebid 1♥ but has a strong
balanced hand without 4-card Hearts, then if a suit fit has
been identified by Responder's rebid, they can bid it below game level
as Eta or at game level "to play".
An immediate bid of 3NT by Opener is always "to play" and denies 4-card
Hearts and suggests that no useful fit is available.
If Opener showed any suit other than Hearts, then Asking Bids are now
established with Beta available in the singleton suit and Epsilons available
elsewhere.
Where Opener opens 1♣ and ends up rebidding 1NT (whether directly
or via the Cambridge Heart Complex) then the scheme of responses is exactly
as for a normal 1NT Opening, including the use of Stayman, Transfers and
the 2-Way 2♦ Convention.
Where Opener opens or ends up rebidding 2NT (or 3NT in which case one
level higher) to show a strong balanced hand, the scheme of responses is
as follows:
...2NT-3♣ is Baron, asking for 4-card suits to be bid upwards
towards 3NT in search of a fit. All raises to 3NT go via Baron because
the 3NT response is a Transfer to Diamonds.
...2NT-3♦ is a transfer to Hearts.
...2NT-3♥ is a transfer to Spades.
...2NT-3♠ is a transfer to Clubs.
...2NT-3NT is a transfer to Diamonds.
...2NT-4♣ is Beta on the appropriate scale (see Beta)
No other responses are permitted.
Cambridge Heart Complex
After the sequence 1♣-1♦ a rebid
of 1♥ by Opener is either natural, promising
a 5-card or longer Heart suit or showing a strong balanced
hand. In either case it asks Responder to rebid 1♠ if they have a
normal negative (for action when Responder has an Impossible Negative hand,
see above). Over Responder's 1♠ bid Opener now clarifies their hand-type
and range, rebids in NTs promising strong balanced hands and any other
bid being 100% natural and confirming the Heart suit.
The full scheme for showing balanced hands is as follows
1♦-1x-1NT
shows 11-12 balanced
1NT
shows 13-15 balanced
1♣-1♦-1NT
shows 16-18 balanced
1♣-1♦-1♥-1♠-1NT
shows 19-21 balanced
1♣-1♦-2NT
shows 22-23 balanced
1♣-1♦-1♥-1♠-2NT
shows 24-25 balanced
2NT
shows 26-27 balanced
1♣-1♦-3NT
shows 28-29 balanced
1♣-1♦-1♥-1♠-3NT
shows 30-31 balanced
Exceptions
Over the sequence 1♣-1♦-1♥ Responder
with a normal negative (ie: not the Impossible Negative) can refuse to bid
1&spade; in only 2 precisely defined situations:
with 5-7 points, exactly 5-card Hearts and with a side-suit singleton.
0-4 points with a 6-card or longer Minor suit
In these situations Responder bids as
follows:
1♣-1♦-1♥
-1NT
shows 5-card Hearts with a Minor suit singleton.
Now:
-2♣
asks the location of the singleton, and:
-2♦
shows a Club Singleton, while
-2♥
shows a Diamond Singleton.
-2♣
shows 0-4 with long Clubs.
-2♦
shows 0-4 with long Diamonds.
-2♥
shows 5-card Hearts with a Spade singleton.
-2♠
is the Impossible Negative with 4441 shape and 8-10 points
and a singleton Club.
This is of critical importance in any bidding
sequence, not just sequences that start with a 1♣ opener. The Captaincy
of the Hand determines who is deciding whether bidding should continue and
in what direction it should take. The Captaincy of the Hand can change several
times during the course of an average auction. There will even be some occasions
when there is effectively no "Captain", mainly when either nobody has made
a bid that takes charge, and neither partner has limited their hand. An
example of this might be in a cue-bidding sequence). It is very important
that you recognise the occasions when Partner is the Captain
of the Hand, though, and this is almost certainly more important than recognising
when you are in control. There are certain guiding principles
that will help determine this:
The making of any kind of Limit Bid automatically gives
Captaincy of the Hand to the bidder's partner. A Limit Bid in this context
is any bid that is non-forcing and which limits the bidder's hand in some
way such as:
Natural Bids in No Trumps
Raises of Partner's suit unless that are non-forcing (See Lebensohl)
Other non-forcing bids such as a limited repetition of your own suit.
In an Asking Bid sequence, The person doing the asking is
always the Captain of the Hand. This normally means the stronger hand but
that is not always the case.
In sequences that start with a 1NT Opener or where 1NT is rebid by Opener,
Responder is almost always the Captain of the Hand (because the 1NT Opener/rebidder
has limited their hand).
The making of any kind of invitational bid (including
Trial Bids) always means that partner is the Captain (because the fact
of the invitation limits the hand of the person making the invitation).
What does Captaincy affect?
The most critical things that are affected by the question of "Who is
currently the Captain?" are as follows:-
Am I allowed to pass partner's bid (ie: is it forcing)?
Am I allowed to pass if RHO intervenes (ie: is partner's bid only forcing
to the extent that I must bid if RHO passes)?
Am I obliged to pass this bid? (ie: Partner's bid is strictly "to
play")
If I am being forced to bid, am I in a strict sequence where there are
limitations on what I can bid? (eg: am I being asked a question here, as
in Stayman, RKCB, Asking Bids etc?)
Are there constraints on what I can bid even if partner's bid isn't strictly
forcing?
These questions are particularly important when Partner is
the Captain of the Hand. In most instances you will already deal with these
issues automatically on a common-sense basis, but there are frequently instances
where someone who is not the Captain makes a unilateral decision
that wrests the Captaincy of the hand away from partner and this is almost
always wrong.
An example of this might be making a trial bid and when partner
declines the invitation you bid game anyway. When you made the invitation
you handed partner the Captaincy of the hand (whoever had it up to that
point). It is up to partner to evaluate your invitation and make a decision.
If you had no intention of abiding by their decision then you shouldn't
have issued the invitation in the first place, but should simply have bid
game without making the trial bid.
Handing over the Captaincy
Besides the instances mentioned above where a bid effectively gives partner
the Captaincy of the Hand, there are a few specific situations where there
is a specific way of handing over the Captaincy in a forcing way
(ie: Partner must continue, but is free to decide how). This is most often
the case in 1♣ sequences where partner has made a positive response
and no good fit has been found below the level of 2NT. In these situations
a bid of 2NT by Opener specifically hands the Captaincy of
the Hand to Responder and announces that Opener wishes Responder to take
the initiative, perhaps by showing a second suit, or by showing a partial
fit for one of Opener's suits where support has previously been denied.
This does not normally mean that Responder is free to pass the
2NT bid, since the positive response has made the sequence game-forcing,
but how Responder continues is for them to decide. In some sequences the
2NT bid effectively shows 16-18 balanced or semi-balanced without good support
for Partner's suit but nothing better to suggest (eg: 1♣-1♠(8+
balanced)-2NT, 1♣-1NT(8+ with Spades)-2♣(Beta)-2♥(3
Controls)-2NT, or 1♣-1♥-1NT(Beta)-2♦(3
Controls)-2♥(Gamma)-2♠(No Top
Honour)-2NT).
In Asking Bids Sequences when the Captaincy is handed over like this,
Asking Bids automatically lapse and bidding proceeds naturally unless and
until a trump suit is explicitly agreed by natural means, after which 4♣/4♦ Beta
is available, but Epsilons are generally not used.
Responder passes with 0-4 points and doubles with 5-7 points or with
a minimum positive response with no good bid available.
Positive Responses are bid just like normal (potentially
including a positive response of 1♦).
An immediate jump-shift shows any positive 4441 hand, always
bidding the suit below the shortage. If Opps double the 1♣ Opening,
then redouble shows 5-7 points.
After 1♣-1♦
If Opps intervene over the 1♦ Negative,
then Opener generally passes with any minimum 1♣ Opener.
A double by Opener is strictly for takeout, including by responder in the
protective position where it becomes effectively a negative double showing
4-card interest in any unbid Major.
Lebensohl
Lebensohl sequences are available in either of the
above situations. Immediate bids at the same level are essentially competitive.
Fast bids at the next level are forcing whilst slow bids at the next level
are invitational or competitive depending on whether or not they could have
been bid at the 2-level. "Slow" and "Fast" cue-bids have the same meaning
as in normal Lebensohl. In Responder's case "fast" bids at the next level
tend to be invitational whereas "slow" bids at the next level tend to be "to
play".
Direct raises of Opener's suit by Responder are pre-emptive (slow raises
being invitational). Immediate raises of Responder's suit by Opener agree
the suit and ask if a shortage is held (Responder bidding the suit below).
(If this seems inconsistent, it is for a good reason: At this stage the
1♣ Opener has not limited their hand, whereas we are always talking
about situations where Responder is in the 0-7 range. Thus raises by Responder
fall into 2 categories (pre-emptive and invitational) whereas Opener's raises
fall into two different categories, invitational and forcing. The slow raises
by either partner are invitational, but the fast raises differ,
as stated).
Responder should always endeavour to describe their hand as accurately
as possible. A 5-card suit should generally always be shown,
except that an honourless 5-card Minor suit in a semi-balanced hand can
be "hidden". If Responder has two 5-card suits, then Responder should generally
show the cheapest or higher-ranking one first, even if the
more expensive or lower-ranking suit is "stronger" (eg: Spades before Hearts,
any Major before any Minor, Diamonds before Clubs). With 6-5 distribution,
Responder should normally show the 6-card suit first, except
that it is normally better to show a strong 5-card Major before a weaker 6-card
Minor.
Once a positive response has been given the sequence becomes game-forcing
and Asking Bids are firmly established unless Opener hands over the Captaincy
with 2NT at some stage, returns to an agreed trump suit at game-level or
above, signs off in No Trumps at game level or above, or jump-shifts into
a new suit at or above game level, all of which are always "to
play" unless obviously invitational.
As regards jump-shifts into a new suit in the middle of
an Asking Bid Sequence, this is a commonly-used tactic. For reasons of convenience,
opener will sometimes find it necessary to "agree" one suit (eg: Responder's)
so that Epsilons etc become quickly available, whilst all the time concealing
a long solid suit of their own. When the time is right, they may jump-shift
into their suit, which is always "to play".
Similarly, a third bid in a suit in which Opener has already
made two Epsilon Asks is always "to play" unless Responder has shown a singleton
or void in that suit and their exact number of controls is not yet known,
in which case the bid is Beta.